ParticleWrench
Wave propagation simulator for ultrasonic NDT inspection planning
Problem space
Inspection planning
No accessible tool for visualising beam propagation in realistic specimen geometry
Scope
3 phases
Geometric ray engine → physics enrichment → mesh and analysis
Phase 1 status
Complete
Geometric ray engine, mode conversion, particle renderer
The problem
Placeholder — to be written
This section will describe the gap in existing tooling for ultrasonic inspection planning, framed for someone who understands NDT operations but may not know the physics in depth.
The approach
Placeholder — to be written
This section will explain the decision to use geometric ray tracing rather than full wave simulation — what it gives you, what it deliberately doesn't model, and why that tradeoff is right for the use case.
Architecture decisions
Placeholder — to be written
This section will cover the structural decisions: physics/rendering separation, the phase scoping model, what was deferred and why. Written as design reasoning, not implementation documentation.